The catch-up coffee: August 5, 2024

One (unannounced) cancelled game, three launch dates.

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8 mins read
A newly-cropped version of Dee Dee in the DDNet news studio.

Welcome to Digitally Downloaded’s weekly catch-up news feature, the catch-up coffee. I will bring you the best news you may have missed with each issue. Grab the biggest mug you’ve got, fill it with your favourite brew, and catch up with us (and our favourite news anchor, Dee Dee)!

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Dinosaur Polo Club unveils an unannounced cancelled project

It’s unusual for a game studio to be extremely transparent about cancelled projects, but Dinosaur Polo Club is breaking that mould. Last week, the developer unveiled Magic School, which will never be released. The studio wants to champion the hard work team members put into the project and is grateful that it can retain its team members by redirecting their skills to other titles. Magic School was completely different from the minimalist puzzle games Dinosaur Polo Club is known for. Through development, the expanding vision for the game would have required a larger team size than the studio could support and they found the prototypes to be overly complex.

“The Magic School team was an absolutely incredible group of people,” said designer Zala Habib in a press release. “Everybody was so inspiring and driven throughout the project’s life, and it was a joy to collaborate with such talented folks.”

“Ultimately, we simply did not see a path forward for Magic School. However, we still wanted to share the amazing work the team had produced over the course of prototyping,” said Amie Wolken, Dinosaur Polo Club’s newly-appointed CEO. “So much great game development never sees the light of day because studios are often shy about sharing when things don’t go as planned. Instead, we are choosing to celebrate what we learned along the way and the incredible work from our team.”

If Dinosaur Polo Club sounds familiar, you may have played one of its best-selling and award-winning titles in the Mini series: Mini Metro and Mini Motorways.

Clean up the afterlife in Crypt Custodian

Crypt Custodian has one heck of a concept: it is a Metroidvania game about a dead cat sentenced to clean the afterlife for eternity. (It is also described as Zelda-like.) Pluto the mischievous kitty has just died and landed in the afterlife’s palace. A brief yet disastrous meeting with the Afterlife Guardian leads Pluto to be banished from the palace, and his outdoor cleaning begins.

As you explore the vast grounds around the palace, battle beasts with your broom, solve puzzles, discover secrets, gain new abilities to expand the map, and even organize an ambush to get back into the palace. Meet all the other “bad” ghosts who live outside, and learn how they died and came to be banished. The local haunt, The Sinner’s Inn, is a great place to chat with ghosts and upgrade your gear.

Developed by Kyle Thompson and published by Top Hat Studios, Crypt Custodian will be released for PC via Steam, PlayStation 5, PlayStation 4, Nintendo Switch, Xbox Series, and Xbox One on August 27.

Wildermyth is launching for consoles this October

It’s been quite some time since Wildermyth launched for PC: it started its Early Access phase in November 2019 and the full release came in June 2021. After three years, console players will soon be able to play the character-driven, procedurally-generated turn-based tactical RPG. As you lead a band of farmers turned heroes, face character-defining decisions, change appearance, grant new abilities, and form a unique narrative.

Wildermyth is heavily inspired by tabletop roleplaying games, reflected in the game’s papercraft world. The story breaks away from traditional fantasy tropes and explores new ideas. Who wants orcs and elves when you could have telepathic insect dragons and clockwork undead chimeras?! Characters age and eventually die, living on in their children who will continue to form most of your party in future campaigns. If you add your favourite heroes to the legendary pantheon, you can access them in later playthroughs.

Developed by Worldwalker Games and published by Auroch Digital, Wildermyth will be released for PlayStation 5, PlayStation 4, Nintendo Switch, Xbox Series, and Xbox One on October 22. Physical editions will be available for PlayStation and Nintendo Switch.

Fate/stay night Remastered will launch worldwide this week

The first-ever English localization of Fate/stay night is mere days away from launch. Fate/stay night Remastered is based on the 2012 PS Vita version of the game, Fate/stay night Realta Nua, which is a newer version of the original 2004 release. Fate/stay night is a fantasy action drama visual novel and Type-Moon’s first commercial release. It started the entire Fate series, which has grown a lot in the last two decades. It’s wild to think that the game that started it all hasn’t been launched in English until now. Fate/stay night Remastered will also include Japanese and Simplified Chinese language support.

The narrative focuses on Shirou Emiya, a teenage boy who wants to become a Hero of Justice, and his battle revolves around the Holy Grail. The Holy Grail War is a ritual event where seven magi (or Masters) gather to compete over who possesses to artifact. The Masters battle each other by summoning Heroic Spirits (or Servants). The last four Wars haven’t had a victor, though the last one ten years ago is where Shirou was saved from the fires of war by a self-proclaimed mage. In the present, Shirou becomes involved in the War and is attacked by a Servant. He nearly loses his life, but luckily a scantily-clad girl appears and stops the attack. The fates of the Servant who came to the rescue of the wannabe Hero of Justice and the Master saved by the Heroic Spirit of the Sword are in motion.

Developed by Type-Moon and published by Aniplex, Fate/stay night remastered will be released for PC via Steam on August 8.

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Lindsay picked up an NES controller for the first time at the age of 6 and instantly fell in love. She began reviewing GBA games 20 years ago and quickly branched out from her Nintendo comfort zone. She has has developed a great love of life sims and FMV titles. For her, accessibility is one of the most important parts of any game (but she also really appreciates good UI).

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