Picross S9 is coming to Switch

More Picross, more good stuff!

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2 mins read
The key art for Picross S9.

I’m obsessed with anything picross (more commonly known as nonograms). The puzzle games involve using the numbers surrounding a board to fill in spaces and create an image. I’ve sunk a stupid amount of time into picross games, including MIKULOGI on my iPad (there’s a Nintendo Switch version too). I remember playing the entire Picross e series on 3DS, and that developer has been making more picross games (Picross S) for Nintendo Switch that I unfortunately haven’t played yet. But with today’s announcement of Picross S9, maybe it’s time to start?

This ninth version of the game is described as “the definitive edition of the hit illustration puzzle game.” It’s supposed to be more convenient and user-friendly. It features classic Picross, as well as Mega Picross including Mega Numbers and Colour Picross, Clip Picross where you complete stories (I love a narrative!), and bonus Extra content featuring large puzzles,

There are 300 Picross and Mega Picross puzzles, 150 Clip Picross piece puzzles, 30 Colour Picross Puzzles, and 5 Extra puzzles. That’s 485 puzzles! If players link play data from Picross S4, Picross S5, and Picross S6, they’ll get three more Extra puzzles, bringing the total up to 488 puzzles.


Picross S9 features touch screen and button controls (I’ve always preferred touch screen). Up to four players can play at a time. There are detailed tutorials and assist functions so even the newest of players can start playing right away. There are also a variety of optional features to customize the play environment. Finally, this release features a “Rewind Puzzle” feature, which can be helpful if you notice inconsistencies while playing.

Developed and published by Jupiter Corporation, Picross S 9 will be released for Nintendo Switch on April 27.

 

Lindsay picked up an NES controller for the first time at the age of 6 and instantly fell in love. She began reviewing GBA games 20 years ago and quickly branched out from her Nintendo comfort zone. She has has developed a great love of life sims and FMV titles. For her, accessibility is one of the most important parts of any game (but she also really appreciates good UI).

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