Collect and fuse monsters in Cassette Beasts, launching in late April

Use tapes to transform into strange creatures.

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2 mins read
The key art for Cassette Beasts.

Monster collecting games are a dime a dozen; it seems like a good chunk of developers are trying to make the next Pokémon. Cassette Beasts (which I first learned about during last’s year Guerilla Collective 3 Showcase) is another monster collecting title, but it sets itself apart with the use of cassette tapes to transform and the ability to combine creatures together. It was announced today that the game will be launching for PC in late April, with console versions not too far behind.

Set on the remote island of New Wirral, Cassette Beasts has players using cassette tapes to transform into strange creatures, then participate in turn-based battles. Players will need to explore the island to record the monsters, and then the cassette tapes gives them the ability to gain the monster’s abilities. The goal? Find a way home! There are over 100 monster to collect.

The latest trailer shows off some combat basics in addition to announcing the game’s release date:


The residents of Harbourtown are under the constant threat of monsters, so the goal is basically to fight fire with fire through the recorded tapes. Using the Fusion System, players can combine two creatures together to make powerful new forms with shared types, stats, and move sets. It sounds pretty cool, so there must be a catch right? Yeah, there is: some of the opponents will also have this ability. Monsters aren’t only useful in battle: some of their abilities can be used in human form to get around by gliding, flying, swimming, climbing, and dashing. They can also be used to help solve puzzles.

Developed by Bytten Studio and published by Raw Fury, Cassette Beasts will be released for PC via Steam/Microsoft on April 26. Versions for Nintendo Switch, Xbox Series, and Xbox One are expected later this “spring” so presumably before the summer solstice.

 

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Lindsay picked up an NES controller for the first time at the age of 6 and instantly fell in love. She began reviewing GBA games 20 years ago and quickly branched out from her Nintendo comfort zone. She has has developed a great love of life sims and FMV titles. For her, accessibility is one of the most important parts of any game (but she also really appreciates good UI).

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