Why Nintendo’s isolation is a problem

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7 mins read

Nintendo is becoming increasingly isolated – not just in the games industry, but the broader IT and entertainment industries.

A report over at Nintendo Life pointed out that the upcoming Nintendo U will not support either DVD or Blu-ray playback. In one way, this makes sense. Nintendo’s going to need to keep the cost of its console down to appeal to the casual gaming audience, and the licenses to allow DVD or Blu-ray playback would have made price minimisation difficult.

But there’s another side of things – here, once again, Nintendo is standing by itself, in its own little world of proprietry. It runs far deeper than movie playback, too. Microsoft acquires Skype for $8.5 billion. Nintendo promises voice and video chat, but its own brand of it. 
 
Apple and Sony develop cloud offerings that compliment their other product lines. Nintendo has been promising an improved online experience with each new console, and while it is technically true that it is delivering on that promise – the 3DS was a big jump on the quality of the DSi for instance – Nintendo’s online infrastructure is inferior and its competitors have the breadth and reach to improve their services quicker than Nintendo can improve its own.

And then there’s the little things – Sony has both a phone vendor (Ericcson) and movie studio (Sony Pictures) to leverage off when it launches a new product, but to offer movies in 3D on the 3DS, Nintendo needs to build relationships with movie studios from scratch. The reason that the 3DS couldn’t include a 3G option is likely because Nintendo lacks the legacy relationships with telecommunications vendors that Sony and Microsoft both have fostered for years.

Nothing about business is simple or straightforward – companies have product roadmaps that stretch years into the future, and relationships between companies are not built over a couple of coffee catch-ups. Microsoft was likely in talks with Skype for years before that big announcement. Nintendo is functionally no different, but its business focus has always been on the software and innovation side of things. Those remain its strengths, but will it be enough?


If the rest of the market it to be believed, then no. Isolation is no longer the way to be a business. Every other company in the industry is scrambling (and making acquisitions where necessary) to develop a rounded and multilayered product portfolio. The companies that are surviving are growing rapidly in terms of size, staff, and products. Software-only publishers such as Square Enix and EA are investing in casual platforms such as the iPhone and Facebook. Hardware manufacturers are building consoles that act as much as entertainment hubs as games consoles. Even Microsoft has understood that it needs to open up, embrace open architectures, and work with other corporations, rather the ‘my way or the highway’ approach it took during the Gates era.

This monolithic approach business model makes sense in today’s environment. IT and consumer electronics are now cheap and commoditised – where once an entertainment hub would have been prohibitively expensive, now it’s not. And with that comes the expectation that not everyone wants to use every feature in those entertainment hubs. I don’t stream movies through my PlayStation, but others do. That’s the new consumer-friendly approach. I also know from personal experience that having a 3DS that doesn’t do much more than games makes it feel like a very limited piece of technology. Limited is not good right now.

The likes of OnLive should not be discounted just yet, either. Cloud based gaming is something that everyone is now taking seriously, but Nintendo is showing early signs of struggle with

Nintendo has cottoned on to this a little late, and now it doesn’t have many options open to it, though it does seem to be earnestly trying. Partnerships will be difficult when most of the good technology has been acquired by a rival. Being open is going to be expensive because of the licenses Nintendo will now have to pay. It has effectively been backed into a corner.

It will be interesting to see how Nintendo responds. Last time the market looked like it was shifting in a certain direction, Nintendo responded by doing something entirely different with the Wii and DS, and found itself a whole new market. The Wii U will not be the lightening that strikes twice – there is nothing new about that console at all, it’s a mashup of traditional console design and Apple’s approach to tablets.

But Nintendo has that magic ability to come out of nowhere and shock the market into loving it again. While I still believe it would be in Nintendo’s best interest to be acquired by someone, I also am excited to see how the company will be able to think outside the box next.

What are your thoughts on the matter? Let us know in the comments below or on our forums. Do be civil though – I promise you if you read through this piece it is not anti-Nintendo. 🙂

This is the bio under which all legacy DigitallyDownloaded.net articles are published (as in the 12,000-odd, before we moved to the new Website and platform). This is not a member of the DDNet Team. Please see the article's text for byline attribution.

  • I don't think that Nintendo being acquired by anyone would be good for Nintendo, and actually might would be the beginning of the end for Nintendo as a front-running competitor – nobody is going to let them create what they want and how they want it, and that is where Nintendo finds their 'magic'.

    I could see Nintendo moving into the cheaper handheld market as a console provider and then producing games for other consoles in the home console market in the future, as system become more advances they are going to have a really tough time staying up with the industry at a competitive price – which is already looking to be a big factor for Wii U.

    You just never know with Nintendo though, they are a surprising bunch!

  • I don't think that Nintendo being acquired by anyone would be good for Nintendo, and actually might would be the beginning of the end for Nintendo as a front-running competitor – nobody is going to let them create what they want and how they want it, and that is where Nintendo finds their 'magic'.

    I could see Nintendo moving into the cheaper handheld market as a console provider and then producing games for other consoles in the home console market in the future, as system become more advances they are going to have a really tough time staying up with the industry at a competitive price – which is already looking to be a big factor for Wii U.

    You just never know with Nintendo though, they are a surprising bunch!

  • Historically, when a really big acquisition is made, it rarely spells an "end" to the acquired company's capabilities.

    Why would you spend billions on acquiring a company if not for what it does well?

    I think, if Apple, Sony, Microsoft, whoever acquires Nintendo, the last thing that's going to happen is Mario becomes some kind of soulless generic platformer.

    Indeed, Nintendo could take advantage of the extra resources to modernise some of their franchises that are beginning to look decidedly archaic.

    I guess I come from a slightly different perspective. I rarely see acquisition as a bad thing for anyone. Extra resources + more support = great thing for everyone.

    But I agree that Nintendo is slowly heading down the same path as Sega – it's amazing how mirrored it looks right now. Sega wasn't able to keep up with changes in the industry. It stubbornly stuck to what it believed was what people want to play (arcade games) following some success with that strategy, and continued to deliver hardware to suit that vision despite facing a diminishing audience. It was also hampered by a management that refused to see dominant trends in the market (Nintendo and online?).

    Which ultimately led Sega out of the hardware market and into software… where it was acquired. But it still exists, and still produces plenty of good games (Yakuza is my favourite) – being acquired wasn't the end of Sega or its way of making games at all.

  • Historically, when a really big acquisition is made, it rarely spells an "end" to the acquired company's capabilities.

    Why would you spend billions on acquiring a company if not for what it does well?

    I think, if Apple, Sony, Microsoft, whoever acquires Nintendo, the last thing that's going to happen is Mario becomes some kind of soulless generic platformer.

    Indeed, Nintendo could take advantage of the extra resources to modernise some of their franchises that are beginning to look decidedly archaic.

    I guess I come from a slightly different perspective. I rarely see acquisition as a bad thing for anyone. Extra resources + more support = great thing for everyone.

    But I agree that Nintendo is slowly heading down the same path as Sega – it's amazing how mirrored it looks right now. Sega wasn't able to keep up with changes in the industry. It stubbornly stuck to what it believed was what people want to play (arcade games) following some success with that strategy, and continued to deliver hardware to suit that vision despite facing a diminishing audience. It was also hampered by a management that refused to see dominant trends in the market (Nintendo and online?).

    Which ultimately led Sega out of the hardware market and into software… where it was acquired. But it still exists, and still produces plenty of good games (Yakuza is my favourite) – being acquired wasn't the end of Sega or its way of making games at all.

  • Oh, I do see you point as well. It's just after seeing how companies under Microsoft and EA have been forced to shovel out sequels over and over instead of letting them create new titles and new gameplay alterations to existing franchises. It seems that many times under an acquisition it becomes about "This is what you're going to do because it makes us the most money" and then you see how well its worked out for the Tony Hawk franchise, Madden, Halo, Bizarre Creations, etc.

    I'm just leery of acquisition. I think Nintendo can do without an acquisition and just develop/publish for themselves on other system just as easily. If you were Sony/Microsoft and Nintendo came to you and said "Were going to start selling our games on your system" what would you say?

  • Oh, I do see you point as well. It's just after seeing how companies under Microsoft and EA have been forced to shovel out sequels over and over instead of letting them create new titles and new gameplay alterations to existing franchises. It seems that many times under an acquisition it becomes about "This is what you're going to do because it makes us the most money" and then you see how well its worked out for the Tony Hawk franchise, Madden, Halo, Bizarre Creations, etc.

    I'm just leery of acquisition. I think Nintendo can do without an acquisition and just develop/publish for themselves on other system just as easily. If you were Sony/Microsoft and Nintendo came to you and said "Were going to start selling our games on your system" what would you say?

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