The boss stages don’t get any kinder. In addition to withstanding a ton of abuse, each one takes advantage of the sheer amount of space they occupy whilst ensuring they fire a barrage of bullets in every direction. That would be fine if your helicopter was speedier or could endure more than one hit, but the patterns you’re expected to dodge leave little to no room for your unfortunately shaped vehicle to navigate through. On top of that, some of the checkpoints right before boss battles put you in precarious positions where you become doomed to use a special attack (vital for wearing down the boss) or unable to advance due to downright preposterous enemy positioning.
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