Creat Studios is no stranger to PSN. In fact, it has got so many titles on Sony’s downloadable service that it got its very own shelf within the digital store.
From Smash Cars to Mushroom Wars, this is a company that is not afraid to tackle new genres. With Labyrinth Legends, Creat brought a cutesy top-down dungeon crawler to the service that brings a Nintendo-like style along with it. While it definitely would fall under Nintendo’s “Seal of Approval,” it is a few missteps short from the quality of Nintendo’s first party titles – meaning it’s flawed, but there is still enjoyment to be found in these dark and err… charming dungeons.
Creat Studios’ Labyrinth Legends attempts to bring a mix of Nintendo-like games and the roguelike style to the PlayStation Network, but it comes up short of the greatness that it takes so much of its inspiration from. Those looking for more of an arcade styled dungeon crawler will likely find the most enjoyment here, but experienced crawlers will likely find frustration. There’s good fun to be had in these deadly labyrinths, but it feels like it’s only half the journey.
Slick review Chris – enjoyed reading it a great deal.
Are the levels randomised? You mention "roguelike" – but roguelikes should have random dungeon layouts. Is it just the actual combat side of things that emulates the roguelike experience?
Thanks mate!
Nope, it's strictly "Nintendo-like" roguelike – meaning that is emulates the classic Zelda dungeon crawling experience. Instead of the screen panning from one screen to the next, it uses a veil of fog to open the level up as you go in predetermined levels.
Remember that bit where I talked about accidental "overhead forward sword attacking into endless pits" in the review. Yeah, add a whole bunch of fog into that bit as well and you'll see exactly where my desires to hurl a controller came from.
It's such a shame though, because it's really a great game underneath it all. I've seen reviews that ignore it all, but I've been down too many dungeons in my lifetime to not see all of this as plainly as I do daylight.
Yeah, that was they only part that confused me. Zelda games are not actually roguelikes. Roguelike is a separate genre that typically means randomly generated dungeons, permadeath, RPG-style weapon drops and so on. There's a good wiki on the genre: http://en.wikipedia.org/wiki/Roguelike
Games like Baroque (though its an unusual one, most roguelikes are turnbased not action) and Chocobo Dungeon are roguelikes. I was just trying to figure out whether this is more of a Zelda style action/ adventure or a traditional roguelike. Seems like it is closer to a Zelda game! 🙂
I've actually read that Wiki before and do indeed know what a roguelike is. I got tripped up because when I was really struggling to find out what the game's actual concept is/was, the term "roguelike" was used in every single preview/article that I read – I carried it over into the review without thinking.
I've watched some videos and it does seem like the action itself is fairly roguelike. I guess that's where the other articles are coming from.
Then again a lot of journalists seem to think Zelda is a RPG, so I don't have a great deal of faith in many critics' ability to understand genre 😛
Off-topic, have you played Legasista yet? That is a roguelike from start to finish, and you'd love it, I reckon.
Haha. Yeah, Zelda definitely isn't an RPG.
That's an issue that I do have with that Wiki on roguelikes – modern day roguelikes aren't turn-based. Chantalese, Legasista, etc. are considered to be "roguelikes," yet they aren't turn-based.
I actually haven't gotten the chance to grab Legasista though. Like you, I'm really trying to get through the games I've already got. I even went so far as to cancel my GameFly subscription Not that I have dislikes for the service, because I actually loved it, but I've got so many great games that I've not had the time to play. I'm going to play them all this year!
But, I'm almost finished with Demon's Souls in NG+. I'll probably go through NG++ before I put it down for awhile. Haha.
Yeah, the modern roguelike is as often action as not now. Still, it's a genre that has remained remarkably true to its roots in most other ways, I find. Legasista is not turn based, but in literally every other way it's incredibly traditional as a roguelike.
It's a good genre, though I expect it will continue to die out and become more and more niche. It is a genre that has struggled to modernise.
It's such a shame too, because it's one of the best genres there is.