Monster taming/catching games, like Pokémon, are often turn-based in nature. Adore is a little bit different as it features real-time combat instead. The developer, Cadabra Games, is based in Brazil; it makes sense that a Brazilian publisher, QUByte Interactive, would publish Adore. Th game has been in development since 2018, and based on early access feedback the developer made some adjustments towards becoming what it will be at launch.
The game follows Lukha and takes place in the Gaterdrik universe. Lukha is capable of summoning and controlling creatures to fight alongside him. On his journey to revive Draknar, the God of creatures, he discovers not only the secrets of the mysterious Gaterdrik but also the conspiracy that got Draknar killed to begin with.
Players can customize their gameplay style based on the creatures they capture. Each has different characteristics and abilities. There is also a Synergy System, Traits, and Special Abilities, all of which can change the gameplay and help create powerful combos.
The Synergy System allows creatures to work together, creating synergies between them. Each synergy a creature possesses will activate an extra ability or modify the creature. Creatures can acquire traits to make them unique through statues of Draknar found during expeditions. Each creature also has a special ability that can be used when its energy bar is full.
It’s important to know when to summon each creature and have good positioning when you call them back, which artifact or rune to use, how to prepare for expeditions, how to gather ingredients and create unique dishes, and how to train creatures. There is a lot to balance at once, and it will be interesting to see how Adore manages to do it.
Developed by Cadabra Games and published by QUByte Interactive, Adore will be released for PC via Steam, PlayStation 5, PlayStation 4, Nintendo Switch, Xbox Series, and Xbox One.