Podcast-in-Video: On how updates can mean we lose games

R.I.P, original No Man's Sky (and others)

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1 min read

More and more we’re seeing games enter into a state of perpetual, or at least long-term updates. The days where a game would be released and then that basic experience remain into perpetuity seem to have numbered.

And yet, while it’s certainly a good thing to be able to patch out bugs and crashes, are we losing something when developers can change the fundamental texture of a game? When it means a work of art that some people loved might be lost just to appeal to some other people? And is there anything we can do to preserve both the ability to update games, and the original creative vision?

To tune in to the whole podcast, click here.

 

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Matt S. is the Editor-in-Chief and Publisher of DDNet. He's been writing about games for over 20 years, including a book, but is perhaps best-known for being the high priest of the Church of Hatsune Miku.

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