Design your very own cult in Honey, I Joined a Cult

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2 mins read
The key art for Honey, I Joined a Cult

I think we all know about the recently-released cult game. You know, the one with the lamb (Matt’s review can be read here). Well, there’s another one set to launch this year; this time, there’s no dungeon crawling or lambs in sight. Honey, I Joined a Cult is a groovy cult management sim that’s set to leave Steam Early Access in November, and promises loads of design options.

Players take on the role of a cult leader, ready to cultivate their own following (honestly, I stole this joke from the press release, but it’s too corny not to repeat. Design everything – yes, everything – from the ground up. This includes everything from choosing the deity that followers will worship to the placement of the discombobulator. The cult’s base is really only the first part, though, as cult leaders will also need to deal with balancing the books, law enforcement, government agencies, and angry protestors. Of course, the leader’s ego may also become a problem at some point.


The developer has launched three major content updates during the game’s time in Steam Early Access. The most recent update was Peace & Love, which introduced six new themed rooms, two brand new endings, new outfits, and a tutorial rework. Before that, the Futurist Update brought the game to the final frontier with new themed rooms, special characters and missions, new items, and updates to the Divine Inspiration and Research Tech trees. The first update last December included mission choices, random events, cultist quirks, and Christmas cosmetics.

Developed by Sole Survivor Games and published by Team 17, Honey, I Joined a Cult will be released for PC via Steam on November 3. It is currently available in Early Access.

 

Lindsay picked up an NES controller for the first time at the age of 6 and instantly fell in love. She began reviewing GBA games 20 years ago and quickly branched out from her Nintendo comfort zone. She has has developed a great love of life sims and FMV titles. For her, accessibility is one of the most important parts of any game (but she also really appreciates good UI).

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