As I was reviewing Dry Drowning – an amazing game that I very nearly missed – I was reminded of an issue that I have with the way that we talk about games, and it has to do with genre. How we organise and categories games is structural, rather than thematic, and it inhibits our ability to level with them as artistic works.
In this video, I discuss why we should consider a shift in how we think about genre to be more in-line with the other art forms, and the benefits that we’ll get from doing so.
Let me know your own thoughts in the comments!