DDNet Awards 2020! Nicest surprise of the year

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5 mins read

Awards by DDNet Team


It’s that time of year again, where we roll out the red carpet and celebrate the best that 2020 has offered us. In a year that has otherwise been so terrible, the fact that we’ve had a steady stream of such excellent games to play has been nothing but a relief.

It really has been a great year for games, from the big blockbusters right down to the most humble of projects. We’ve had surprises that have come out of nowhere, and long-anticipated games that have managed to meet and exceed our expectations when we’ve finally got our hands on them.

This year, for the DDNet awards, we have 16 different categories to recognise, and as we always do. Today’s award is another completely new category, but we’ve realised over the years that what keeps us playing games is often those games that aren’t a known quantity; games you knew almost nothing about before playing, or perhaps had low expectations of before starting to play. Games that then surprised and delighted you and reminded you just how creative game developers can be when they’re unburdened of the need to give their massive fan-bases exactly what they’re expecting. Today we celebrate the nice surprises of 2020.


BRONZE: Quantum Suicide (Read our review here)

After the development nightmare that Quantum Suicide went though, part of it being a “nice surprise” is the fact that it came out at all. But, in all sincerity, what looked like a perfectly competent visual novel, with a neat theme and some nice low-key fan service proved itself to be so much more than that. Quantum Suicide is the kind of game that you’d recommend to people to get them hooked on visual novels. It’s well-written, impeccably designed, and a brilliant riff on the Danganronpa “death game” narrative… and given that Danganronpa itself is the perfect gateway drug to intelligent visual novels, that’s saying a lot about this one. Quantum Suicide is likely headed to cult classic status, but I suspect that those who actually take their time with it will be singing its praises for many years to come. 
SILVER: Mario Kart Live

You wouldn’t think that Nintendo can surprise us any more, since this company has made a habit of taking the oddest ideas and turning them into magic. And yet, when Nintendo announced that it was going to do an AR Mario Kart, involving driving actual karts around a physical space, we were still hesitant on buying into the concept. Then the play set came out, proved to be a spectacular little toy that provides real joy to play, and, yep, Nintendo has managed to surprise and delight us yet again. Bravo, Nintendo.

GOLD: Sakuna: Of Rice and Ruin (Read our review here)
Sakuna is a game that was made by two people, and the fact it feels like a game from a team of 50 is just the tip of the iceberg. Right up to release when we saw screenshots of it it seemed nice – a kind of B-tier Vanillaware action game crossed with a B-tier Harvest Moon farming minigame. It’s only when we started to play it that it showed just how magical it really was. At DDNet we bleat on like goats about how games and art are cultural artefacts, and Sakuna is perhaps the most perfect example of that yet. Not only is it compellingly entertaining, but it shares a view of farming, rice, and spirituality that is so uniquely Japanese that no one else on the planet could ever make quite the same experience as this one. It’s true art, as an object that belongs in galleries and museums to represent something important about Japanese thought and culture.

Of course, we very much welcome your own picks for each category, so be sure to let us know your thoughts, and we’ll see you tomorrow for the next category!



This is the bio under which all legacy DigitallyDownloaded.net articles are published (as in the 12,000-odd, before we moved to the new Website and platform). This is not a member of the DDNet Team. Please see the article's text for byline attribution.

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