And people say that Australia’s games industry lacks for quality and depth. Pfft. The Game Developers’ Association of Australia (GDAA) has announced the finalists for its 2014 Australian Game Developer Awards (AGDA). And the list is spectacular.
Of course, Australia’s industry remains small following the big collapse of a couple of years ago, but what that has meant is that talented local developers in small teams have been able to be creative and innovative. We’ve got loads of small studios here now, working on clever mobile and PC games, and while we don’t produce many blockbusters these days (aside from that Borderlands game just released, of course), the quality of the games that Australians produce is undeniable.
So have a look at the finalists below, and if you haven’t played any of the games on it, be sure to remedy that ASAP! More than 50 games were nominated for the awards, and of those, these are the shortlisted games:
GAME OF THE YEAR
Crawl, by Powerhoof Studios
Crossy Road, by Hipster Whale
Duet, by Kumobius
Framed, by Loveshack Entertainment
Hand of Fate, by Defiant Development
STUDIO OF THE YEAR
Defiant Development
Firemonkeys
Kumobius
Tin Man Games
ACCESSIBILITY AWARD
Appointment with FEAR, by Tin Man Games
Bonza, by Minimega
Framed, by Loveshack Entertainment
EXCELLENCE IN ART
Alpha Muse, by Current Circus
Crawl, by Powerhoof
Crossy Road, by Hipster Whale
Tail Drift, by Attract Mode Games
EXCELLENCE IN AUDIO
Battle Group 2, by Bane Games
Crawl, by Powerhoof
Duet, by Kumobius
Hand of Fate, by Defiant Development
EXCELLENCE IN DESIGN
Bonza, by Minimega
Crawl, by Powerhoof
Crossy Road, by Hipster Whale
Duet, by Kumobius
INNOVATION AWARD
Crawl, by Powerhoof
Fight the Dragon, by 3 Sprockets
Framed, by Loveshack Entertainment
Hacknet, by Team Fractal Alligator
TECHNICAL EXCELLENCE
Assault Android Cactus, by Witch Beam
Don Bradman Cricket 14, by Big Ant Studios
Fight the Dragon, by 3Sprockets
Framed, by Loveshack Entertainment
– Matt S.
Editor-in-Chief
Find me on Twitter: @digitallydownld