This did not work either. For some reason, stretching a game object in the layout only stretches the collision box to a certain extent. This limit does not cover the whole object if the object is stretched to a very large size, such as more than 20 times its original width and/or height. Due to encountering another faux-solution, I decided to just change the walls to two different game objects that would have appropriate collision boxes based on their individual sprites. This finally gave a workable solution to me problem and I was thrilled.
Latest Articles
Welcome to Digitally Downloaded’s weekly catch-up news feature, the catch-up coffee. I will bring you the…
If you’re on a certain social media platform owned by a ketamine-addicted fascist (and you know…
Chucklefish has been busy, and I’ve been patiently (for once) awaiting any news regarding its upcoming…
Today’s Nintendo Direct is no different than the rest: it packs a surprising number of games…
JRPG-inspired, hand-animated sidescrolling Metroidvania game Fallen Tear: The Ascension now has a release window of early…