Putting the game into motion finds us looking behind our ship in forward scrolling on-rails levels. Instantly noticeable is that the game looks absolutely stunning on a Retina-enabled iPad, making perfect use of what the Unreal Engine has to offer to the platform. Gameplay is all about shooting enemies in rapid succession to achieve score multipliers, as well as swiftly manoeuvring your ship to collect small, cleverly positioned, score block that come along throughout the levels in the hopes to achieve four stars for each level.
Once levels start getting a bit too tough, you’ll want to head back to the lower tiers with your stronger ship to maximize your scores for extra cash and land those four stars in the levels that they were previously unreachable in – netting Game Center achievements along the way. This brings replay value in such a way that makes it not only necessary, but fun. Not to mention that there’s also loads of additional, minigame styled levels that pack on the challenge too, by tasking you with numerous things like not missing a single enemy, target or cube in levels that are constantly increasing in speed, among others. Last but not least are the awesome boss fights. These high intensity battles have us fighting all sorts of fully armed mechanised space dwelling robots that you definitely want to be prepared for before provoking.