From Kickstarter to kick your… |
On April 28th of 2009, Kickstarter (www.kickstarter.com) launched. It’s a website where users can support projects by donating their money to the project creators and where developers can try to get their own projects funded.
On February 8thof this year (2012), Double Fine Productions launched a Kickstarter campaign to get enough funding to create a new adventure game, with the project title simply being Double Fine Adventure. After eight hours of the project being launched, the funding goal of $900,000 USD was met and throughout the several weeks thereafter, the project garnered a total of over 3.3 million U.S. dollars – setting a new Kickstarter record for the most funded project since its 2009 launch. Following this record-breaking project, Kickstarter and video games have become synonymous with each other and this belief has been further impounded by other highly successful projects like Wasteland 2, OUYA, and Project Eternity.
Liberty has fallen |
Ravaged is a team-based, multiplayer-only shooter set in the apocalypse. Not the zombie apocalypse or the nuclear apocalypse, but the sand-and-sun type of apocalypse that wouldn’t be out of place in Mad Max. As with most all team-based multiplayer games, the story sets a never-ending conflict between two rival factions. The two appropriately chosen factions for the setting are the resistance and the scavengers, with the former wanting to rebuild society and with the later wanting to enjoy its ashes. As is with most cases for multiplayer-only shooters, the story could be replaced with a struggle for the last remaining chips on earth and nothing would be changed. However, the setting is used to the game’s advantage rather well compared to its story.
Fly like a wasp, sting like a bee |
However, the vehicles do have a few minor issues that need mentioning. There really aren’t any unique vehicles to speak of. The roster consists of motorbikes, dune buggies, armoured cars and a helicopter. While there is a tank hidden on some maps, there really isn’t any dramatically different machines to pilot here, aside from the standard fare we’ve seen over and again. Vehicles also take a while to respawn, leaving some players left to trek the massive arenas by foot until they stumble upon one unused. They also control a bit unnaturally, but that’s more of a fault from playing the game with a keyboard than anything directly related to the game itself.
Or does the wasp get stung? |
Before I wrap-up this review, I should point out the technical conditions which this game was tested on. My computer gaming rig is a 1GB Radeon HD 5770, 4GBs of RAM, 2.9 GHz hexacore processor computer and yet Ravaged acted as if I had parts that were from around five years ago. The game crashed because it ran out of memory and it continued to occasionally crash when a map was loaded…even if the map in question was the same map that I had been playing on five minutes prior. Of course, I have only decided to factor these problems into my final score in a minor way, as there could be an enormous amount of reasons as to why my specific computer couldn’t run Ravaged adequately compared to other computers. Also, my computers parts are getting to be old in the rapidly changing world of gaming PCs.
Nice surprise. I like the emphasis on vehicular combat- something relatively new is always a welcome sight.