Single-player gaming at its finest! |
Call of Duty 4: Modern Warfare multiplayer: the beginning of the end. |
It might be old but I guarantee System Shock 2 is a better game than a lot of titles on the market today, and it didn’t have any multiplayer. |
Uncharted 2 multiplayer? Was this really necessary? |
Does Medal of Honor’s multiplayer look any different than Call of Duty 4 above? Predictably not. |
Castle Crashers: doing multiplayer right! |
Not being Call of Duty seems a poor reason not to like Brink. And yet… |
Will Battlefield 3’s multiplayer be different enough to be worth playing? I didn’t play the beta, so I can only hope. |
– Nick J.
Stop by the discussion on the forum and let us know what you think about this!
"That being said, the games industry got along just fine before multiplayer came along."
But was it making as much money before as it is now? I honestly don't think so.
Seriously, that's like saying Movies got along well enough before color. Yes, they did, but I think most people prefer the color now, just as most people prefer the multiplayer experiences in today's games.
"That being said, the games industry got along just fine before multiplayer came along."
But was it making as much money before as it is now? I honestly don't think so.
Seriously, that's like saying Movies got along well enough before color. Yes, they did, but I think most people prefer the color now, just as most people prefer the multiplayer experiences in today's games.
It's worth noting that Max Payne 3 has been confirmed to have a multiplayer component.
Because the previous two games were so lacking without it.
I agree with a lot of what you've said there, Nick. Not every game needs multiplayer. Unfortunately the publishers seem to think otherwise at the moment.
It's worth noting that Max Payne 3 has been confirmed to have a multiplayer component.
Because the previous two games were so lacking without it.
I agree with a lot of what you've said there, Nick. Not every game needs multiplayer. Unfortunately the publishers seem to think otherwise at the moment.
Couldn't agree more Nick. There are some games that need multiplayer but there are plenty that don't, and to stick that option in as an afterthought not only detracts from the game but is embarrassing for the developer. You mentioned Dead Space 2 in your article; one of my favourite games ever. Not ONCE was I tempted to go and try the multiplayer mode; it just isn't necessary. Its an amazing game in the single player mode, the story is great, the execution is phenomenal so why ruin it by trying to make it multiplayer? Of course, the reason why games are made is to make money so I'm sure the plethora of multiplayer games will continue but for me at least they'll never hold the same appeal as an absorbing single-player game.
Couldn't agree more Nick. There are some games that need multiplayer but there are plenty that don't, and to stick that option in as an afterthought not only detracts from the game but is embarrassing for the developer. You mentioned Dead Space 2 in your article; one of my favourite games ever. Not ONCE was I tempted to go and try the multiplayer mode; it just isn't necessary. Its an amazing game in the single player mode, the story is great, the execution is phenomenal so why ruin it by trying to make it multiplayer? Of course, the reason why games are made is to make money so I'm sure the plethora of multiplayer games will continue but for me at least they'll never hold the same appeal as an absorbing single-player game.
i whole-heartedly agree with this article. personally, i'm tired of seeing games being released that have a MP component simply tacked onto it (bioshock 2 was a great example, btw). sadly, though, i think the trend nowadays is to hop onto the MMO bandwagon as i'm seeing a surprising amount of IPs either discussing or releasing a MMO version of their title.
however, i would actually argue that demons souls (and now dark souls) is one of the titles that actually implements a multiplayer component quick well the beauty of it is the fact that it's not a separate mode that you select within the main menu, it's incorporated entirely within the single player experience.
i love the fact that i can see ghosts of other users playing the game at the same time as me, i love the fact that users can leave hints (or send people astray), i love the fact that i can summon anyone into your game to help out with a boss, and as annoying as it may be (and the reason why i played mostly spirit form/play hollowed form), i love the fact that you can invade someone else's world for a little PvP.
sometimes that may not all function correctly, but i think conceptually it's a pretty brilliant use of MP functionality.
i whole-heartedly agree with this article. personally, i'm tired of seeing games being released that have a MP component simply tacked onto it (bioshock 2 was a great example, btw). sadly, though, i think the trend nowadays is to hop onto the MMO bandwagon as i'm seeing a surprising amount of IPs either discussing or releasing a MMO version of their title.
however, i would actually argue that demons souls (and now dark souls) is one of the titles that actually implements a multiplayer component quick well the beauty of it is the fact that it's not a separate mode that you select within the main menu, it's incorporated entirely within the single player experience.
i love the fact that i can see ghosts of other users playing the game at the same time as me, i love the fact that users can leave hints (or send people astray), i love the fact that i can summon anyone into your game to help out with a boss, and as annoying as it may be (and the reason why i played mostly spirit form/play hollowed form), i love the fact that you can invade someone else's world for a little PvP.
sometimes that may not all function correctly, but i think conceptually it's a pretty brilliant use of MP functionality.
@Sgt. Frog: Perhaps not. Admittedly, the bestseller on the market these days is Call of Duty. However, I stipulate that money doesn't need to be everything. Yes, these people are in the business of making money, but that doesn't mean they need to fall back on multiplayer modes that are largely a waste of resources.
I am fully aware that multiplayer is often very cheap to develop which is why publishers find it an acceptable risk; it doesn't cost much to do and can possibly bring a great deal of profit. That being said, because of the extremely low success rate of multiplayer, I'm incredulous of the sheer walleyed obliviousness that publishers have when it comes to pushing multiplayer. It hasn't brought even remote success to any game except a select few, and those games all belong to the subgenre of "realistic" military shooters. Why other publishers are trying to shove multiplayer into their developer's games is beyond me.
As for the whole "colour vs. black and white" thing, I don't think that's a fair cop. What you're doing is comparing a technological advance to a stylistic choice. One changed the entire way motion picture was perceived, the other is a choice of development. Drawing similarities between the two seems a bit unfair. Multiplayer hasn't bettered the industry in any way, it's just a different style of presentation. One that is becoming far too evident in the industry today.
@Matt: Max Payne 3 has multiplayer? Well FML.
@Natural20: Agreed, wholeheartedly. Dead Space is amongst my very favourite games as well and the multiplayer was a bit of a joke. Why it was included, I'll never understand.
@ziggurcat: Your comment about the Souls games is fair; they have a very interesting implementation for the multiplayer functionality, one that doesn't run integral to the game but still has an impact. I think From Software did a good job with how they implemented it.
What I was trying to convey was that it is largely unnecessary to the game as a whole. Yes, they do it well, but the game wouldn't necessarily be any worse off if it had no multiplayer functionality. It certainly has its merits and I tip my hat to From Software for them but it wasn't strictly necessary. Y'know?
@Sgt. Frog: Perhaps not. Admittedly, the bestseller on the market these days is Call of Duty. However, I stipulate that money doesn't need to be everything. Yes, these people are in the business of making money, but that doesn't mean they need to fall back on multiplayer modes that are largely a waste of resources.
I am fully aware that multiplayer is often very cheap to develop which is why publishers find it an acceptable risk; it doesn't cost much to do and can possibly bring a great deal of profit. That being said, because of the extremely low success rate of multiplayer, I'm incredulous of the sheer walleyed obliviousness that publishers have when it comes to pushing multiplayer. It hasn't brought even remote success to any game except a select few, and those games all belong to the subgenre of "realistic" military shooters. Why other publishers are trying to shove multiplayer into their developer's games is beyond me.
As for the whole "colour vs. black and white" thing, I don't think that's a fair cop. What you're doing is comparing a technological advance to a stylistic choice. One changed the entire way motion picture was perceived, the other is a choice of development. Drawing similarities between the two seems a bit unfair. Multiplayer hasn't bettered the industry in any way, it's just a different style of presentation. One that is becoming far too evident in the industry today.
@Matt: Max Payne 3 has multiplayer? Well FML.
@Natural20: Agreed, wholeheartedly. Dead Space is amongst my very favourite games as well and the multiplayer was a bit of a joke. Why it was included, I'll never understand.
@ziggurcat: Your comment about the Souls games is fair; they have a very interesting implementation for the multiplayer functionality, one that doesn't run integral to the game but still has an impact. I think From Software did a good job with how they implemented it.
What I was trying to convey was that it is largely unnecessary to the game as a whole. Yes, they do it well, but the game wouldn't necessarily be any worse off if it had no multiplayer functionality. It certainly has its merits and I tip my hat to From Software for them but it wasn't strictly necessary. Y'know?
Putting mediocre multiplayer modes in games is a cost-effective way of preventing some degree of reselling
Old article, but wanted to comment anyway. I agree that the trend of slapping on a multiplayer mode is annoying. I would speculate that the main reason (that no one seems to be mentioning) is to counter the 2nd hand problem.
Strategically 2nd hand sales is on of the biggest issues for publishers and developers and adding a multiplayer mode probably lowers the chance/risk that the average consumer resells the game. I dont think the multiplayer mode has to be fantastic for the user to keep the game. I think it is just a matter of browsing the collection to find a game to re-sell to finance the next new game purchase….and when scanning the library people will likely keep a game with a multiplayer mode over a game without.
My argument being that even putting a mediocre multiplayer mode in your product can lower resell rates
Hey, no problem! Old article or not, your input is most welcome.
Disqus doesn't agree with the iPad I'm typing on right now, so I shall address your comment tomorrow when I'm at a standard computer, but yeah, I agree with everything you've said there. 🙂