Control the world, Risk-style |
See, on the surface, it’s not even close to being accessible. The world map is functional, the unit icons are just that – icons – and animation is limited to said icons sliding around a map. With such lip service paid to the game’s aesthetics, the first thing you’re going to think when playing this game is “what have I got myself into?”, and, unless you’re a grognard fan with a games collection including the likes of Combat Command, Field of Glory and TacOps4 (all of which have superior presentation, mind), that’s not a good first impression.
The tactical map shows just how ugly this game can get. Look past it and it’s really good fun still |
It’s a pity that the people that should really enjoy this game will probably skip past it |