The first time we saw this, we were spellbound. OoT’s world was pure magic |
But where Ocarina of Time is timeless, the likes of Spirit Tracks has been throwaway entertainment. Where Ocarina of Time was visionary and creative, the likes of Twilight Princess have been content to fly the flag of conformity. It’s like comparing Lord of the Rings to the likes of Robert Jordan or George R. R. Martin – the former was visionary, the latter are competent and entertaining, but no more than that.
The use of time travel and magic in this game was clever and organic. Nothing about OoT felt forced or deliberate |
Even the combat was fun, thanks to an excellent lock-on system |