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Interview: The Blood of Dawnwalker wants you to fail forward

There is a comfortable lie at the heart of almost every open-world RPG. The idea that the world is ending (or some other equally dramatic events are unfolding), but all of it is waiting on you to stop it and save the day. The Blood of Dawnwalker, the debut title from Rebel Wolves, challenges this idea. Its protagonist, Coen, has thirty days and thirty nights to save his family, and the game means it. Every meaningful choice spends time, and time, once spent, does not come back. “In many games you have this problem, a bit of an immersion-breaking thing,…

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