At some point, someone sat down and decided to make an RPG which would be narrative-heavy, but it would be almost entirely emergent narrative. Where every plot direction and key moment was a consequence of the player’s actions. Where characters and their personalities would be entirely defined by player decisions,…
Read MoreReview: Wildermyth: Console Edition (Nintendo Switch)
At some point, someone sat down and decided to make an RPG which would be narrative-heavy, but it would be almost entirely emergent narrative. Where every plot direction and key moment was a consequence of the player’s actions. Where characters and their personalities would be entirely defined by player decisions, where situations would come down to the action (or inaction) by players and where the end fate of everything came down to your decisions. It’s more ambitious than you might think. Even decision-heavy RPGs are really just working off complex trees. We don’t often get a true effort at a…